I am still going to work Chibi Juggs in Mudbox, but I also wanted to learn Zbrush... so I decided to start getting comfortable in the program. I have also wanted to learn more about fluids, so I decided to make a gargoyle scene in Maya, bring it into Zbrush for detailing, then bring it back into Maya to add water.
Here is the model that I am working on right now. It is based on a gargoyle found on the Notre dame cathedral.
Here is the Maya base mesh.
It is kinda tough because moving around inside Zbrush is completely different than in Maya, but the longer I work in it the easier it is getting. This reminds me of teaching myself Photoshop 15 years ago. I feel so awkward. :\
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