I looked through an old hard drive and found some files that I was playing with during school that got lost in the madness that was thesis. I am dusting them off and will be posting them over the next little while. Here is a gun and a shot of the image I worked it from.
Wednesday, March 31, 2010
Tuesday, March 30, 2010
Back to Chibi...
A bit of progress shows Chibi Juggs closer to animation stage. I am almost ready to do normal map texture, but I still need to offset the eye holes in the mask for asymmetry. I am going to be dropping a quick rig in him to see where I need to fix things in the model first though. I also want to redo the eyes so the pupils are more to the scale of the painting.
EDIT: So I got the asymmetry in the mask and think that he is pretty much done. A little cleanup and a quick work on the UVs and I am going to stick a rig in the bad boy for some tests. Then off he goes in to Zbrush. I am going to look at the painting again, but I think the pec plates might be a little small.
EDIT EDIT: Helmet is in Zbrush and I starting to add damage and sharpen the forms. I am going to just keep overwriting this image for new details. Man, it has been so long since I have listened to the Manhattan Transfer. Fun fun!
EDIT: So I got the asymmetry in the mask and think that he is pretty much done. A little cleanup and a quick work on the UVs and I am going to stick a rig in the bad boy for some tests. Then off he goes in to Zbrush. I am going to look at the painting again, but I think the pec plates might be a little small.
EDIT EDIT: Helmet is in Zbrush and I starting to add damage and sharpen the forms. I am going to just keep overwriting this image for new details. Man, it has been so long since I have listened to the Manhattan Transfer. Fun fun!
Thursday, March 18, 2010
New sculpt...
So I am having fun with Zbrush and have moved onto another model. I just did a base mesh in Maya, and am about to import it. I will update progress in this post. :\
EDIT: A bit of progress. Flat material, a bit of noise to get the look of stone and some sculpting of the model. I need to add eyes, a bit of detail in the wings and paint it, but I think it is close to being done. Oh yeah, this is intended as a still sculpture for 3d toy printing and is not going to be rigged for animation. That is why he is sitting in pose.
EDIT EDIT:
So I needed to tweak some things. The wings needed to be bigger and I wanted some more fat over the back feet, but I think this is working better than the last one. I found a new brush that works really well called "Damian Standard" which gets some nice sharpness to the lines. I am not sure if I like his eyes right now, but I will talk to the original artist before tweaking it again. I added a toy material to it so the detail could be better seen.
EDIT: A bit of progress. Flat material, a bit of noise to get the look of stone and some sculpting of the model. I need to add eyes, a bit of detail in the wings and paint it, but I think it is close to being done. Oh yeah, this is intended as a still sculpture for 3d toy printing and is not going to be rigged for animation. That is why he is sitting in pose.
EDIT EDIT:
So I needed to tweak some things. The wings needed to be bigger and I wanted some more fat over the back feet, but I think this is working better than the last one. I found a new brush that works really well called "Damian Standard" which gets some nice sharpness to the lines. I am not sure if I like his eyes right now, but I will talk to the original artist before tweaking it again. I added a toy material to it so the detail could be better seen.
Meh,
So I think this is a far as I will go with this one. For my first Zbrush model, it is nothing special, but I think it will work for my idea. Time to get it back into Maya for a stone texture and some dynamic fluid goodness.
... and yes... it does kinda look like a happy cow.
EDIT: So after spending 15-20 min painting a base noise texture on the model, I noticed a tutorial on Pixologic's site called "Noise". So apparently there is a noise feature built in... that you can layer... nice. :)
Oh yeah, I am also adding a screencap of the scene I am going to be testing fluids in. The gargoyles in it currently are going to be non renderable objects for more accurate fluid dynamics. I am deciding between modeling a background or just making a matte painting.
... and yes... it does kinda look like a happy cow.
EDIT: So after spending 15-20 min painting a base noise texture on the model, I noticed a tutorial on Pixologic's site called "Noise". So apparently there is a noise feature built in... that you can layer... nice. :)
Oh yeah, I am also adding a screencap of the scene I am going to be testing fluids in. The gargoyles in it currently are going to be non renderable objects for more accurate fluid dynamics. I am deciding between modeling a background or just making a matte painting.
Wednesday, March 17, 2010
So... here is the plan...
I am still going to work Chibi Juggs in Mudbox, but I also wanted to learn Zbrush... so I decided to start getting comfortable in the program. I have also wanted to learn more about fluids, so I decided to make a gargoyle scene in Maya, bring it into Zbrush for detailing, then bring it back into Maya to add water.
Here is the model that I am working on right now. It is based on a gargoyle found on the Notre dame cathedral.
Here is the Maya base mesh.
It is kinda tough because moving around inside Zbrush is completely different than in Maya, but the longer I work in it the easier it is getting. This reminds me of teaching myself Photoshop 15 years ago. I feel so awkward. :\
Here is the model that I am working on right now. It is based on a gargoyle found on the Notre dame cathedral.
Here is the Maya base mesh.
It is kinda tough because moving around inside Zbrush is completely different than in Maya, but the longer I work in it the easier it is getting. This reminds me of teaching myself Photoshop 15 years ago. I feel so awkward. :\
Monday, March 15, 2010
Misc. WIP...
I saw this character on conceptart.org and really wanted to see how he would move, so I started modeling him in. I am close to done with the blocking and need to work it a bit more before I take it into Mudbox for the details.
I really need to add the cape loops and start working the helmet, but I think he is going to be a hoot to animate.
I really need to add the cape loops and start working the helmet, but I think he is going to be a hoot to animate.
Friday, March 12, 2010
And now for something completely different...
And... here are some animals.
Well, Here are some of the pictures from the zoo. I am going to try to start uploading work to this site at least every week.
Wednesday, March 10, 2010
Oh yeah,
AFK... Finally!
I haven't been out to the stables yet, so I have no new horse sketches... but since I have been rather depressed the past few... months... I decided to go to the zoo. I have some fun new pictures, so I decided to post a bunch here.
This here is a preview. :) Loads of adorable animals, and although it was too fast for me to catch on camera (as well as rather shy) I found out I have a new favorite animal called the serval. Complete awesomeness. I might go back and see if I can catch him when he is not so rowdy. In the meantime, here is a snow leopard.
As I warned... a little bit of adorable going on here. There was also a hippo playing with a ball, and I was amazed at the sheer size and power that it had moving through the water. Look for more images over the next few days.
This here is a preview. :) Loads of adorable animals, and although it was too fast for me to catch on camera (as well as rather shy) I found out I have a new favorite animal called the serval. Complete awesomeness. I might go back and see if I can catch him when he is not so rowdy. In the meantime, here is a snow leopard.
As I warned... a little bit of adorable going on here. There was also a hippo playing with a ball, and I was amazed at the sheer size and power that it had moving through the water. Look for more images over the next few days.
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