And a quick update... Added some more environment elements (rocks, spine, teeth). I am really liking the ease of GoZ and how it allows me to quickly take one element in zbrush into Maya and model other elements that would be done faster polymodeling. Below is an image of the skull and jaw brought into Maya to model and place the teeth, then exported/imported in zbrush and dropped in place.
I need to move the bird to the nose and really rework the character for more appeal, add in some plant life and the cat creatures as a story element.
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