I just thought that I should post a bit of progress.
The dark gray is blocked but untouched, the light gray is pretty much done, UVed with a RM subdiv scheme on it.
Now for a wireframe! :)
As this is modeling practice, I didn't really want to let displacement do any of the work, so there is a whole lot of faces to this thing. I think I am over 15k for the whole thing. After it's done I might remake it as a low poly and see if I can finally get normal mapping working in Renderman.
Ben Beach would know.
One last thing. She is not up to where I am wanting to show her yet, but I am also working on a character that I will be posting soon.
Yay for updates!