Seeing a job posting on Blizzard's website made me realize how little environment / prop modeling I have to show on my site, so I sculpted a quick skull to start an assets library. I will clean it up at a later date if I am going to use it for anything high res, but for what I have in mind I really don't need it high poly.
Now the concept piece I have is Banderlog's work, but I wanted something fun to model and I like his style. I have blocked out the shapes, and am ready to start working the details. After that, I am really excited to use zbrush to create some cool rope in the scene.
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